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Old Aug 24, 2006, 02:40 PM // 14:40   #21
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A ressurection only slot would be nice since it would make people have no excuse when it comes to not bringing res in unorganized pvp like RA. Though, I think 8 slots is a nice balance.
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Old Aug 24, 2006, 03:14 PM // 15:14   #22
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/not signed.

I used to think that we need 10 slots total and still think once in a while but the nice thing about GW is that it forces you to change your skills depending on area and such.
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Old Aug 24, 2006, 03:16 PM // 15:16   #23
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Uh... just... no. This is the next most asinine idea after increasing the level cap. If you want either of those two changed, you have no idea of what makes this game work.
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Old Aug 24, 2006, 03:22 PM // 15:22   #24
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I used to think we needed an extra slot for a res. Now I actually prefer having only 7 non-res skills on my bar, since that extra 8th wouldn't get used anyway. It's like MtG - you gotta streamline.

I do wish there was a sandbox area where we could dual eachother or set up fights - and we could have 15 skills, all elites, across all professions, with all maxed attributes. Just for fun, to be in "uber" mode. How fun would it be to have 8 guildies attack you while you have 15 elites skills all maxed
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Old Aug 24, 2006, 03:26 PM // 15:26   #25
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/not signed

having to make choices is good
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Old Aug 24, 2006, 06:06 PM // 18:06   #26
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/not signed


8 skills is what puts the skill in guildwars and the ability to create new builds.
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Old Aug 24, 2006, 06:12 PM // 18:12   #27
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2 elite is not a good idea too, imagine a Sin has shadow form with some instant recharge Elite. it is a pain for other (I am a Sin so I am credible to say this).

consider that player isn't the only one that will be effacted. imagien a lvl28 foe equiped with 2 elite. how painful is that for us.

the current situation is good enough. 8 slot with 1 elite skill allowed is the best so far
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Old Aug 24, 2006, 06:49 PM // 18:49   #28
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/signed
warrior, assa, ss necro does not need >8 skill slots, ele does (not the blind bot one)
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Old Aug 24, 2006, 07:08 PM // 19:08   #29
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/not signed.

not that it matters if we sign or not - anet will NEVER do this.
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Old Aug 24, 2006, 07:18 PM // 19:18   #30
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please no.

the point to 8 slots is to have very effective, balanced and condensed builds. this way builds can't have like 8 attack skills, 10 defense, and 5 utility skills.

i'd say keep it the way it is.
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Old Aug 24, 2006, 07:22 PM // 19:22   #31
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8 is a perfect number
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Old Aug 24, 2006, 07:26 PM // 19:26   #32
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Quote:
8 is a perfect number
Indeed and there are some builds that leaves you with 2 optional slots, such builds were tested and approved by the community. So that makes 8 pretty much perfect and balanced.
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Old Aug 24, 2006, 08:34 PM // 20:34   #33
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I'd unbalance a lot of things.

Mantra of Recovery and Oath Shot would become completely and utterly nuts, Inspiration magic would become better than it has any right to me, and the Warrior's adrenaline mechanic would get insane.

Quote:
Cos i've seen some other games like world of warcraft and i see they have more then slots! which is crazy!
Yeah, I've seen someone play World of Warcraft with his 40 skill skillbar. What did he do, Create strategic masterpieces of unparellelled beauty? Hell, no. He spammed the same skill over and over and over again.

More does not equal better.

Last edited by QuixotesGhost; Aug 24, 2006 at 08:38 PM // 20:38..
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Old Aug 24, 2006, 09:00 PM // 21:00   #34
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8 slots wa a silly idea to begin with. We know all these different skills, but suddenly forget all but 8 of them any time we leave an outpost. Immersion-breaking, pointless, and lazy design from the beginning.

However, it's the way the game has been designed from the beginning, as well. I don't like the limit on skills carried, but changing it now would create far more problems than it would solve. The arbitrary limit is in, and removing it would be worse than having it at this point.

Look at City of heroes/City of Villains for how to carry unlimited skills, or even (and especially) the EQ2 system. No silly limitations on which of your ALREADY LEARNED skills you can carry along. If GW had done this from the beginning, it wouldn't feel so forced (or, as another poster put it, "constant pressure".)
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Old Aug 24, 2006, 09:16 PM // 21:16   #35
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Quote:
Originally Posted by Knightsaber Sith
thumbs technically aren't fingers; and there's no such thing as a thumb ring
Are you sure?

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Old Aug 24, 2006, 09:29 PM // 21:29   #36
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guildwars is build on 8 skills, no need for more
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Old Aug 24, 2006, 09:38 PM // 21:38   #37
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Bah, /nonsigned merely because I like the effect of tension in which skills you bring.

And also people.. learn to spell.

... please?...
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Old Aug 24, 2006, 09:45 PM // 21:45   #38
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I like balances/changes, but not so far as it changes the whole gameplay.
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Old Aug 24, 2006, 10:05 PM // 22:05   #39
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What is this? The 1 millionth thread with this topic?
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Old Aug 24, 2006, 10:09 PM // 22:09   #40
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Quote:
Originally Posted by pve-er
consider that player isn't the only one that will be effacted. imagien a lvl28 foe equiped with 2 elite. how painful is that for us.
I guess you've never been to The Deep, Fissure of Woe or Underworld, probably because you use an assassin (they never work in those areas). There are enemies that use 2 elite skills wandering around those areas.

Also, to the OP, if you want more than 8 skill slots, go play WoW or something like that.
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